github.com/refraction-networking/utls.serverHandshakeState.readFinished (method)
3 uses
github.com/refraction-networking/utls (current package)
handshake_server.go#L98: if err := hs.readFinished(nil); err != nil {
handshake_server.go#L113: if err := hs.readFinished(c.clientFinished[:]); err != nil {
handshake_server.go#L811: func (hs *serverHandshakeState) readFinished(out []byte) error {
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