github.com/refraction-networking/utls.serverHandshakeState.readFinished (method)

3 uses

	github.com/refraction-networking/utls (current package)
		handshake_server.go#L98: 		if err := hs.readFinished(nil); err != nil {
		handshake_server.go#L113: 		if err := hs.readFinished(c.clientFinished[:]); err != nil {
		handshake_server.go#L811: func (hs *serverHandshakeState) readFinished(out []byte) error {